Fallout gamepedia fev12/11/2023 ![]() ![]() ![]() There are 2 Energy pistols, 5 rifles and 1 weapon that can be dual-wielded for a total of 8 Energy Weapons and 6 Explosives. There are 3 Small Guns pistols, 3 burst-fire, 3 rifles, 2 shotguns and 3 weapons that can be dual-wielded for a total of 14 Small Guns and 8 Big Guns. There are 56 weapons in total including 6 glove weapons, 3 club weapons, 4 hammer weapons and 7 bladed weapons for a total of 20 Melee Weapons. Certain melee weapons can also be charged for greater damage as well. Players can crouch behind obstacles, lock onto enemies, and dodge roll to avoid damage. If Dogmeat is defeated, he will return at the next save point.Ĭombat in Brotherhood of Steel is in real-time and there is no V.A.T.S. However, this skill is not available for Cain players. Some NPCs are merchants that will buy and sell, with Jesse being chapter one's merchant and a pair of ghoul brothers for chapter two.ĭogmeat helping the Initiate to defeat deathclawsĪpart from multiplayer, the game does not feature companions except for a few moments where the player must follow an NPC the one exception to this if the player unlocks the Man's Best Friend skill which allows a dog named Dogmeat to follow the player and attack enemies. The game has quests given by these NPCs and there are several sidequests the player can do for rewards. There are very few NPCs that can be interacted with, and while the player can speak with them, the game aims to tell a mainly linear and fixed story so there are not dozens of branching paths, although there are a few consequences for some dialog choices. Due to no split screen, the players share the same screen and the players' boundaries are restricted by the camera, forcing the two players to stay close and move in tandem.Ĭyrus with the wasteland stranger in the Atomic Diner The game allows for two-player co-op multiplayer. Each playable character has some skills that are unique to them. Skills have the same function as perks in other Fallout games. While puzzles are absent for most of the game, chapter three has a few of them. The game also contains some light platforming elements such as jumping across bottomless pits and crouching under lasers which will instant kill the player. Parentheses () denote sub-locations, italics denote unmarked locations.Brotherhood of Steel plays like a dungeon crawling run-and-gunner. Zone 17: Neighborhood: Boston Harbor (Waterfront) Zone 15: Neighborhood: Financial District Constitution/ Weatherby Saving & LoanĬharles View Amphitheater Commonwealth Avenue Zone 1: Lexington and Northwest Commonwealth This section can also be accessed by using the Master-locked FEV lab entry terminal on the northern wall of the main BioScience laboratory. The incubation chamber has three tubes where super mutants would be held for experimentation. The corridor beyond is protected by a pair of laser turrets and leads through an Advanced-level door into a storeroom where an Assaultron lurks.īeyond is the FEV lab proper, starting with test-subject observation chambers (and more turrets) and a small entrance area to the incubation chamber. Accessed through a Novice-locked door off the main area of the BioScience division laboratory, the player begins in a foyer leading to an airlock with a dead synth. Although the program has failed to produce any results for over a decade, Father insisted on continuing the project - until Brian Virgil sabotaged it. This abandoned section of the underground habitat once housed the laboratory where the Institute tried to unlock the secrets of the FEV. ![]()
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